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HooPedia

Possession
A Possession begins when one team gains control of the ball, and ends when the other team gains possession.
Defensive Possession
A Defensive Possession is a Possession when the opposing team has the ball.
Offensive Possession
An Offensive Possession is a Possession when UVA has the ball.
Successful
A Possession is Successful if either 1) it is a Defensive Possession and the opposing team does not score any points, or 2) an Offensive Possession on which UVA scores at least 1 point.
Unsuccessful
A Possession is Unsuccessful if either 1) it is a Defensive Possession and the opposing team scores at least 1 point, or 2) an Offensive Possession on which UVA does not score.
Successful Possession
A Successful Possession is either 1) a Defensive Possession on which the opposing team does not score any points, or 2) an Offensive Possession on which UVA scores at least 1 point.
Unsuccessful Possession
An Unsuccessful Possession is either 1) a Defensive Possession on which the opposing team scores at least 1 point, or 2) an Offensive Possession on which UVA does not score.
Glue Play
A Glue Play is a play made by a player that contributes directly to the conclusion of a Successful Possession that will not appear in the official box score. The Glue Plays charted at present are: Screen, Dribble-Drive-Dish, Challenge, Man, Help, Hedge, Recover, Rebound Assist, Tip, and Save. For a more in-depth discussion of Glue Plays and the Glue Index, see the Glue About Page.
PP
Possessions Played
Possessions Played is the count of the total number of Possessions played by a single player, or a lineup.
SPI
Successful Possessions Index
The Successful Possessions Index is a count of the number of Possessions in which a player directly contributes to the successful completion of the possession. For a more in-depth discussion of the Successful Possessions Index and a listing of the plays included, see the SPI About Page.
SPI%
Successful Possessions Index Percentage
The Successful Possessions Index Percentage is the percentage of the team's Possessions in which that player made a play directly leading to the successful completion of the possession.
SPID
Successful Possessions Index-Defense
The Successful Possessions Index-Defense presents the portion of a player's Successful Possessions Index accomplished on defense.
SPID%
Successful Possessions Index-Defense Percentage
The Successful Possessions Index-Defense Percentage is the percentage of the team's Successful Defensive Possessions in which the player made a play directly leading to the successful completion of the possession.
SPIO
Successful Possessions Index-Offense
The Successful Possessions Index-Offense presents the portion of a player's Successful Possessions Index accomplished on offense.
SPIO%
Successful Possessions Index-Offense Percentage
The Successful Possessions Index-Offense Percentage is the percentage of the team's Successful Offensive Possessions in which the player directly contributed to a scoring play.
Glue
Glue Index
The Glue Index is a count of the number of Possessions in which a player makes a Glue Play directly contributing to the successful completion of the possession. For a more in-depth discussion of Glue Plays and the Glue Index, see the Glue About Page.
Glue%
Glue Index Percentage
The Glue Index Percentage is the percentage of the team's Possessions in which that player made a Glue Play.
%PP
Percent of Possessions Played
Percent of Possessions Played refers to the percentage of the team's possessions in a particular data set for which the player or lineup was on the floor.
SPP
Successful Possessions Played
Successful Possessions Played is a count of the Successful Possessions in a particular data set for which the player or lineup was on the floor.
%SPP
Percent of Successful Possessions Played
Percent of Successful Possessions Played refers to the percentage of the Successful Possessions in a particular data set for which the player or lineup was on the floor.
SPPD
Successful Possessions Played-Defense
Successful Possessions Played-Defense is a count of the Successful Defensive Possessions in a particular data set for which the player or lineup was on the floor.
%SPPD
Percent of Successful Possessions Played-Defense
Percent of Successful Possessions Played-Defense refers to the percentage of the Successful Defensive Possessions in a particular data set for which the player or lineup was on the floor.
SPPO
Successful Possessions Played-Offense
Successful Possessions Played-Offense is a count of the Successful Offensive Possessions in a particular data set for which the player or lineup was on the floor.
%SPPO
Percent of Successful Possessions Played-Offense
Successful Possessions Played-Defense refers to the percentage of the Successful Offensive Possessions in a particular data set for which the player or lineup was on the floor.
total
Total Possessions
Total Possessions is used on Lineup Tables and is a count of the Possessions in a particular data set for which those five players were on the floor together. It is the same as Possessions Playeds for a single-player data set.
dplus
Successful Defensive Possessions
Successful Defensive Possessions is used on Lineup Tables and is a count of the Successful Defensive Possessions in a particular data set for which those five players were on the floor together. It is the same as Successful Possessions Played-Defense for a single-player data set.
dminus
Unsuccessful Defensive Possessions
Unsuccessful Defensive Possessions is used on Lineup Tables and is a count of the Unsuccessful Defensive Possessions in a particular data set for which those five players were on the floor together.
oplus
Successful Offensive Possessions
Successful Offensive Possessions is used on Lineup Tables and is a count of the Successful Offensive Possessions in a particular data set for which those five players were on the floor together. It is the same as Successful Possessions Played-Offense for a single-player data set.
ominus
Unsuccessful Offensive Possessions
Unsuccessful Offensive Possessions is used on Lineup Tables and is a count of the Unsuccessful Offensive Possessions in a particular data set for which those five players were on the floor together.
uva
UVA Points
UVA Points is the used on lineup tables and is the number of points UVA has scored in the Possession in a particular data set on which those five players were on the court together.
opp
Opponent Points
Opponent Points is the used on lineup tables and is the number of points the opposing team has scored in the Possessions in a particular data set on which those five players were on the court together.
ratio
Points Ratio
Points Ratio is used on lineup tables and reflects the ratio of UVA Points to Opponent Points in the Possessions in a particular data set for which the five players were on the court together. It is calculated by dividing UVA Points by Opponent Points (UVA Points/Opponent Points).
deff
Defensive Efficiency
Defensive Efficiency is used in the lineup tables and calculates the Opponent Points scored per Defensive Possession in a particular data set. It is calculated by dividing Opponent Points by Defensive Possession. A lower number represents better defense by UVA (higher efficiency).
oeff
Offensive Efficiency
Offensive Efficiency is used in the lineup tables and calculates the UVA Points scored per Offensive Possession in a particular data set. It is calculated by dividing UVA Points by Offensive Possession. A higher number represents better offense by UVA.
net
Net Efficiency
Net Efficiency is used in the lineup tables and represents the difference between Offensive Efficiency and Defensive Efficiency in a particular data set. It is calculated by subtracting Defensive Efficiency from Offensive Efficiency. A higher number represents better overall efficiency by UVA. This number will correlate with Points Ratio.
Gap
A Gap is used as used by the Virginia coaching staff to represent three consecutive Successful Defensive Possession.
Consecutive Successful Possessions
A Consecutive Successful Possessions is when UVA puts together FOUR OR MORE consecutive Successful Possessions (both Defensive Possession and Offensive Possession). A single score by the opponent, or empty possession by UVA stops the count.
Consecutive Stops
A Consecutive Stops refers is when UVA holds a team scoreless on FOUR OR MORE consecutive Defensive Possessions. Offensive Possessions are ignored.
Consecutive Scores
A Consecutive Scores is when UVA scores on FOUR OR MORE consecutive Offensive Possessions. Defensive Possessions are ignored.
Run
A Run is a series of Possessions in which the opposing team is held scoreless while UVA scores some points. Unsuccessful Offensive Possessions do not stop a Run. Runs are functionally identical to <, but without the 4+ Possession limitation. Runs are included because of common usage of the term.
Cavalanche
Please see the Cavalanche About Page for an explanation of what goes into calculating a Cavalanche.
Screen
Screen
A Screen is counted for the Successful Possessions Index when it allows a teammate using it to gain an advantage and make a play directly leading to a UVA score. For example, if a player sets a screen and a teammate using that screen drives the lane for a Layup or Dribble-Drive-Dish, the Screen is counted towards the screener's Successful Possessions Index.
DDD
Dribble-Drive-Dish
A Dribble-Drive-Dish is scored toward a player's Glue Index when on the same Successful Possession that player makes a Dribble Drive play and a Pass play leading to a different player's scoring play. The Pass play might be an official assist, or the mythical hockey assist.
Challenge
Challenge
A Challenge is scored when a defending player makes a deliberate effort to bother an opposing shot attempt, and that effort could reasonably be considered to have caused the shooter some degree of distraction or enhanced difficulty.
Man
Man
A Man is recorded when an on-ball defender noticeably prevents the offensive player from being able to perform a desired action, and that prevention produces some defensive advantage contributing directly to UVA's Successful completion of the Defensive Possession. For example, impeding a dribble-driver's path to the goal so that he is forced to take a slightly more difficult shot would count as a Man. Directly challenging a shot counts as a Challenge and not as a Man.
Help
Help
A Help is scored when an off-ball defender diverts his attention from his assigned man to contribute to defending an action by the opposing player with the ball, and that Help directly contributes to UVA's Successful completion of the Defensive Possession. For example, a guard steps into the dribble driver's intended path causing him to pass off to a teammate who misses a shot and UVA grabs the rebound.
Hedge
Hedge
A Hedge is counted for a player's Successful Possessions Index when he steps into the path of an opposing dribbler, preventing the dribbler from completing a desired action or causing him to take an undersired action, and that leads directly to UVA gaining possession of the ball on either a turnover or missed shot.
RebA
Rebound Assist
A player is credited with a Rebound Assist on his Glue Index when he commits a Boxout on an opposing player, and one of his teammates secures the Rebound.
Boxout
Boxout
A Boxout is credited toward a player's Successful Possessions Index when he places his body directly between an opposing player and the basket and physically prevents that opponent from being able to make a play for the rebound. A Boxout is scored only if the opposing player could potentially have beaten UVA's actual rebounder to the ball but-for the boxout. Unlike a Rebound Assist, the ultimate rebounder can also be credited with a Boxout.
Trap
Trap
A Trap is scored for a player on his Successful Possessions Index when he double-teams a player being guarded by a teammate, and that double-team directly contributes to the Successful completion of a Defensive Possession.
Rotation
Rotation
A Rotation is scored on a player's Successful Possessions Index when he leaves the man he is guarding and defends an opposing player left by his teammate, and that rotation leads to a by preventing the opponent from being able to pass to the player he covers, or by interfering with that player creating a scoring play.
Recover
Recover
A Recovery is counted on a player's Successful Possessions Index when he has left his man for some reason, and gets back to him in time to make another Successful Possessions Index play.
Wow
Wow Play
When a play makes me spit out WOW! This one is purely for fun and only used when a player has made an otherwise scorable play.
Drive
Dribble Drive
A Drive is scored for a player's Successful Possessions Index when he uses the dribble to gain an advantage that enables him to make an SPI play, whether a Pass, a Foul or a basket.
Pass
Pass
A Pass is counted toward a player's Successful Possessions Index when it either contributes to a score, or creates an advantage that then leads to a score. Two or even three passes are possible on one Possession if the constitute one scoring sequence.
Cut
Cut
A Cut is a decisive move without the ball either toward the basket, or off of a screen into a scoring position.
Post
Post Up
A Post is counted for a player's Successful Possessions Index when he establishes post position on his defender, and that position leads directly to a score, either by the posting player on the resultant move, or off of a Pass by the posting player to another player who scores.
Roll
Roll
A player is credited toward his Successful Possessions Index with a Roll when after setting a screen that is used, he moves toward the basket and puts himself into position to make a play, and out of that positioning contributes to a scoring play. Generally it will be as a receiver of a Pass but could potentially be by occupying a defender and thereby making space for a driver.
Jumper
Jumper
A Jumper is any basket that is not a Layup, Dunk or Three.
Three
Three
A Three is any three-point field goal.
Layup
Layup
A Layup is any non-Dunk basket from point-blank range without a defender between the scoring player and the basket.
Dunk
Dunk
A Dunk is a basket scored by pushing the ball through the hoop with the hands.
Facial
Facial
A Facial is a Dunk in the face of an opposing player, and generally will also earn a Wow Play. It is scored as a scoring play.
Rebound
Rebound
A Rebound is scored when the player grabs possession of the ball immediately following a missed shot. A Defensive Rebound results in Successful completion of a Defensive Possession. An Offensive Rebound merely continues the existing Offensive Possession.
Steal
Steal
A player is credited toward his Successful Possessions Index with a Steal when he actively takes possession of the ball away from the other team. A Steal results in Successful completion of a Defensive Possession.
Turnover
Turnover
A Turnover committed by the other team
Foul
Foul
A Foul is scored to a player's Successful Possessions Index when his play draws a foul by the other team. A Foul that results in the player scoring at least one free throw is considered a scoring play. A Foul drawn on defense makes a Successful Defensive Possessions.
Clock
Shot Clock Violation
A Clock is scored as a team Successful Possession. It does not affect the Successful Possessions Index or Glue Index of any individual player. It does, however, count as a Successful Possessions Played and Successful Possessions Played-Defense for each player on the floor for that Possession.
Execution
Good Execution
Execution is an additional team code that is scored when excellent team execution produces the Successful Possession opportunity. It does not impact individual statistics.
Late
Late
A Late code denotes that the play resulting in the Successful Possession began in the last ten seconds of the shot clock. It is a team code that does not impact individual statistics but merely provides additional contextual information.
Block
Block
A Block is scored to a player's Successful Possessions Index when that blocked shot leads to UVA gaining possession of the ball and completing a Successful Defensive Possession. A Block is not scored if the opposing team scores, or if the opposing team keeps possession of the ball and is able to initiate a new play.
Tip
Tip
A Tip is scored to a player's Successful Possessions Index when his intentional touching of the ball without himself gaining possession of it leads directly to a teammate gaining control of the ball and producing a Successful Possession.
Save
Save
A Save is credited to a player's Successful Possessions Index when his intentional touching of the ball prevents it from being lost either out of bounds or to the other team and directly contributes to a Successful Possession.
Totals
Totals
Table footer presenting the sum of the values in that column.
Averages
Average Per Game
Table footer presenting the per game average for the values in that column based on the number of games included in the data set. This footer is only available in a data set of more than two games, and may not be applicable on all tables.
/100 Poss
Per 100s
Table footer presenting the number of plays in that column that player or lineup made per 100 Possessions Played included in the data set. Per 100 data is only available in a data set of more than two games and for players who have played an average of 20 possessions per game in the data set.